What if screen time isn't the problem?

High-achieving students spend as much time gaming as they do studying.
Yet they excel academically. Here's what we discovered...

Growth
22.6%
CAGR for educational games vs 8.76% overall gaming market
Market Size
$100B+
Tween educational gaming market by 2031
Fast Growth
3x
Faster growth than adult gaming segments
Discover the Real Problem

The Data That Changes Everything

Notice the pattern? High achievers aren't avoiding games—they're using them as cognitive training. Meanwhile, traditional education violates nearly every principle of effective learning.

The Education Crisis Nobody's Talking About

What Everyone Believes

  • Screen time is destroying education
  • Games are a distraction from learning
  • We need to return to "traditional" methods
  • Children lack focus and discipline

What the Data Actually Shows

  • Strategic games improve problem-solving & grades
  • Games use optimal learning architecture
  • Traditional methods violate brain science
  • Children show incredible focus... in games

The Real Problem

19th-century teaching methods for 21st-century minds

Games provide what education doesn't:

Immediate Feedback Optimal Challenge Fiero (Triumph)

The Market Already Validated This

Minecraft Education

$200M+ revenue

Never marketed as educational, teaches programming & spatial reasoning

Roblox

42% users under 13

Kids voluntarily learn Lua programming to build better games

Prodigy Math

150M students

Kids practice math for hours to progress in the RPG

Korean Tutoring

$20-27B annually

Parents desperate for engaging educational alternatives

The Winning Pattern

Gaming
Hide learning in gameplay
Revenue
$20-49/month subscriptions
Growth
22.6% growth (3x gaming)

Enter The Smithy

We're not just building another edtech app. We're creating the category-defining educational RPG that parents want kids to play.

Learning Science

Learning Science First

Designed using Oakley's research on focus/diffuse thinking and interleaved practice

Engagement Psychology

Engagement Psychology

McGonigal's principles of fiero, optimal challenge, and intrinsic motivation

Data Sovereignty

Data Sovereignty

Families own their data. We build trust, not surveillance.

Network Effects

Network Effects

Every teacher contribution improves outcomes for every student

See It In Action

A Business Model Built for the $100B Opportunity

Platform economy with compounding network effects

Not EdTech SaaSCreator Economy Platform
32:1 LTV/CAC Ratio

Best-in-class unit economics driven by:

  • Word-of-mouth acquisition (parents become advocates)
  • 6+ year average family engagement
  • <2% monthly churn (vs 5-10% industry standard)

Multiple Revenue Streams, One Platform

Family Subscriptions

Family Subscriptions

$29-49/month

Predictable revenue parents prefer over microtransactions

Creator Economy

Creator Economy

70/30 split

Teachers earn real income creating content

AI Premium

AI Premium

+$19/month

Personal AI tutors and advanced analytics

Institutional

Institutional

$5/student

Schools integrate what families already use

The Network Effect Advantage

Our platform creates a virtuous cycle where consumers naturally become producers

Stage 1: Value Consumers

Families Join for Content
Family
500K Families
Content Quality Learning Content
The Magic Moment:
Parents see gaps in content for their child's needs

Stage 2: Value Producers

Families Become Creators
Creator
30K Active Creators
New Content
100K+ Learning Modules 70% Revenue Share
Exponential Growth:
More content attracts more families → More families create more creators → Stronger network effects
6% Consumer → Producer Conversion
$2,400 Avg Annual Creator Revenue
85% Creator Retention Rate

Conservative Path to $300M ARR

Year 1: Foundation

$600K ARR

1K families • MVP validation • Core mechanics

Year 2: Creator Economy

$6M ARR

10K families • 1K creators • Network effects begin

Year 3: Scale

$30M ARR

50K families • Geographic expansion • Institutional pilots

Year 5: Market Leader

$300M ARR

500K families • 30K creators • Category defining

Why We Win: The Data

Sustainable Competitive Advantages

Data Sovereignty

Data Sovereignty

Families own their data. Regulatory compliance built-in. Trust becomes our moat.

Network Effects

Network Effects

Platform value compounds with every user. Competitors can't replicate community.

Learning Science

Learning Science

Designed using Oakley + McGonigal research. Superior outcomes drive retention.

Creator Lock-in

Creator Lock-in

Teachers build businesses on our platform. Their success ensures our success.

The Investment Opportunity

Current Round

$3M Seed Round

$15M pre-money valuation

$25K minimum investment

$1.2M committed

Use of Funds

  • 40% - Product Development & AI
  • 25% - Community Building
  • 20% - Creator Acquisition
  • 15% - Operations & Legal

Milestones

  • ✓ MVP with 500+ beta families
  • ✓ 85% monthly retention
  • ✓ First teacher earnings
  • → 10K families (Q2 2025)
  • → Series A ready (Q4 2025)
"Glass Umbrella isn't just fixing education—they're building the platform where humans learn to collaborate with AI. This is a generational opportunity."
- Early Angel Investor

The Team

Experienced operators at the intersection of gaming, education, and AI

Will Watkins

Will Watkins

CEO & Co-Founder

DevOps leader, gamification expert. Built learning systems for Fortune 500.

Doug Watkins

Doug Watkins

CTO & Co-Founder

Full-stack engineer, game developer. Created viral learning experiences.

Lake Watkins

Lake Watkins

Head of Game Design

Veteran game designer. Shipped 10+ titles focusing on player agency.

Michael Hamilton

Michael Hamilton

VP Engineering

15+ years in AAA gaming. Shipped MultiVersus, Dragon Age II.

Join Us in Capturing the $100B Opportunity

Educational gaming is growing 3x faster than traditional gaming. We're perfectly positioned to define this category with proven demand and massive undersupply.

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